PICK A HUNTER. PICK A GUN. MAKE A VERY BAD FIRST IMPRESSION.
ONE GUN. EARN THE REST.CHOOSE ONE STARTING WEAPON
THE SHATTERED RELIQUARY
ENCOUNTER 01 / 05
Survive the incursion
W·N·EASHEN FRONTIER
RELIQUARY BOUNTY0000000 BANISHED
◉0COINS▣0CHESTS
THE SEAL IS BROKENENCOUNTER 01Stay moving. Aim for the head.
×
RECHARGING
LOCKED
F
BRASS GUARDIAN0%
✧
RELIC HUNTERTHE UNINVITED
100
WARD
50
SHIFT · SPRINT / C · ARCANE DASH
SHOCK / AUTOMATIC
HEX REPEATER
30/ 30120 RESERVEϟ
R RELOAD · TAB SWITCH · ESC
PAUSE
ENCOUNTER CLEARED
FIELD EXCHANGE
22NEXT ROUND
LOOK & SHOOT · B RECALLS BOARD ∞ FREE AMMO
01 CHOOSE ONE REWARDFREE
02 BUY ITEMSSPEND COINS
03 OPEN YOUR CHESTS
Unclaimed reward auto-selects at zero. Q picks up ground loot.
TAKE A BREATH, HUNTER
THE RUINS CAN WAIT.
Your encounter is paused.
PREVIEW
WASD move · Mouse aim · LMB fire · RMB focus R reload · Tab or
wheel swap · Q pick up · Space jump Shift sprint · C dash · E
melee · F ultimate · Esc pause
FIELD MANUAL / 001
MAKE YOURSELF UNWELCOME.
Clear five increasingly dangerous encounters. Choose one starting gun,
collect coins, and build a two-gun loadout. Your ward regenerates
after avoiding damage; health and ammunition can be purchased between
encounters.
W A S D MoveMOUSE AimLMB FireRMB Focus aimR ReloadTAB Swap weaponSPACE JumpSHIFT SprintC Arcane dashQ Pick up lootE MeleeESC Pause
Amber circles and lanes warn of attacks. Sidestep charges, jump ground
slams, and leave spore fields. Critical hits interrupt windups; attack
recovering enemies for 25% bonus damage. Aim at a Sentinel’s head to
bypass its frontal armor. Your cannon can hurt several enemies at once. Q
picks up nearby loot. Kills charge your ultimate; press F when ready. Charge carries between encounters. Ultimate kills do not recharge an active ability. Between encounters, move the reticle and shoot
cards to claim rewards, shop, or open stored chests.
KNOW YOUR PREY. Aim at enemies to reveal their names, rank, defenses,
and weaknesses. Veterans, elites, and named champions hit harder and drop
more loot. Gold health bars mean armor; blue bars are wards. FIRE stacks three burns that grow hotter. SHOCK breaks wards
and interrupts attacks. CORROSIVE stacks armor erosion.
FROST slows, then freezes with repeated hits.
VOID marks targets for 25% more damage from other elements or kinetic weapons.
Elemental monsters resist their own element; their nameplate shows their weakness.
Gun traits and elemental modifiers combine independently.
THE RELIQUARY REMEMBERS
A BEAUTIFUL BAD IDEA.
Every hunter gets another chance.
0BOUNTY
0BANISHED
1ENCOUNTER
A mouse, keyboard, and a little recklessness required. Open on
desktop to play.