A VERY BAD INTRODUCTION

THE SHATTERED RELIQUARY

ENCOUNTER 01 / 05

Survive the incursion
RADAR: ◆ QUEENS · □ EGGS / COCOONS
W·N·EASHEN FRONTIER
RELIQUARY BOUNTY0000000 BANISHED
◉0COINS▣0CHESTS
THE SEAL IS BROKENENCOUNTER 01Stay moving. Aim for the head.
×
RECHARGING
LOCKED
F
BRASS GUARDIAN0%
✧
RELIC HUNTERTHE UNINVITED
100
WARD
50
SHIFT · SPRINT   /   C · ARCANE DASH
SHOCK / AUTOMATIC

HEX REPEATER

30/ 30120 RESERVEϟ
R RELOAD   ·   TAB SWITCH   ·   ESC PAUSE
ENCOUNTER CLEARED

FIELD EXCHANGE

22NEXT ROUND

LOOK & SHOOT · B RECALLS BOARD ∞ FREE AMMO

01 CHOOSE ONE REWARDFREE

02 BUY ITEMSSPEND COINS

03 OPEN YOUR CHESTS

Unclaimed reward auto-selects at zero. Q picks up ground loot.
TAKE A BREATH, HUNTER

THE RUINS
CAN WAIT.

Your encounter is paused.

Left stick moves; push to the edge to sprint. Drag the right side to look. Hold FIRE and drag to aim while shooting. Use the action buttons to reload, jump, dash, swap, hit, collect loot and unleash your ultimate. Landscape gives you more room.

PREVIEW

WASD move · Mouse aim · LMB fire · RMB focus
R reload · Tab or wheel swap · Q pick up · Space jump
Shift sprint · C dash · E melee · F ultimate · J challenges · Esc pause

TOUCH CONTROLS: Left stick to move and sprint. Drag the right side to look; hold and drag FIRE to shoot and aim together. Tap action buttons for combat, PICK UP for nearby loot, and cards to use the between-round exchange.

FIELD MANUAL / 001

MAKE YOURSELF
UNWELCOME.

Clear five encounters, then face a random biome boss. Start with a Hex Repeater and Doorbreaker, collect coins, and improve your two-gun loadout. Your ward regenerates after avoiding damage; health and ammunition can be purchased between encounters.

W A S D MoveMOUSE AimLMB FireRMB Focus aimR ReloadTAB Swap weaponSPACE JumpSHIFT SprintC Arcane dashQ Pick up lootE MeleeJ ChallengesESC Pause

Amber circles and lanes warn of attacks. Sidestep charges, jump ground slams, and leave spore fields. Critical hits interrupt windups; attack recovering enemies for 25% bonus damage. Aim at a Sentinel’s head to bypass its frontal armor. Your cannon can hurt several enemies at once. Q picks up nearby loot. Kills charge your ultimate; press F when ready. Charge carries between encounters. Ultimate kills do not recharge an active ability. Between encounters, move the reticle and shoot cards to claim rewards, shop, or open stored chests.

KNOW YOUR PREY. Aim at enemies to reveal their names, rank, defenses, and weaknesses. Veterans, elites, and named champions hit harder and drop more loot. Gold health bars mean armor; blue bars are wards.
FIRE stacks three burns that grow hotter. SHOCK breaks wards and interrupts attacks. CORROSIVE stacks armor erosion. FROST slows, then freezes with repeated hits. VOID marks targets for 25% more damage from other elements or kinetic weapons. Elemental monsters resist their own element; their nameplate shows their weakness. Gun traits and elemental modifiers combine independently.

ALIEN INFESTATION. Brood Matriarchs retreat and lay eggs. Shoot eggs during their seven-second incubation to prevent a hatch. Skitterfangs mature into Venom Reavers, then Siegebacks, then Dreadmaws. Each evolution requires a vulnerable cocoon; damaging it weakens the hatchling. Queens and eggs must be cleared to end the encounter. Green circles mark incoming acid mortars. Destroy the breeders before the swarm grows.

THE RELIQUARY REMEMBERS

A BEAUTIFUL
BAD IDEA.

Every hunter gets another chance.

0BOUNTY
0BANISHED
1ENCOUNTER